Metal Slug 4 retains the series' signature run-and-gun gameplay Reviews in 2026 Full
Metal Slug 4 retains the series' signature run-and-gun gameplay, where you must shoot enemies coming from all directions while dodging attacks and collecting various power-ups. The game remains exciting, with fast-paced and intense action and a variety of signature weapons like the Heavy Machine Gun, Rocket Launcher, and Flame Shot. One new feature is the Combo Score system, where you can get a higher score by killing enemies consecutively in a short period of time. This adds a strategic element for players looking to achieve a high score.
However, compared to its predecessor, there aren't many innovations in gameplay. While still enjoyable, Metal Slug 4 feels more like an expansion of the previous game than a major evolution.
Story
The story remains quite simple and cliché, like the previous game. This time, the rebel forces aren't the main threat, but rather a terrorist organization called "Amadeus." They are developing a computer virus that can attack the world's systems. You'll play as Marco, Fio, and two new characters, Trevor and Nadia, on a mission to stop this evil plan.
Compared to Metal Slug 3, which had a more engaging story with alien and zombie themes, Metal Slug 4's story feels less prominent. However, since the series focuses more on action than deep narrative, this isn't a major issue.
Graphics
As a NEOGEO game, Metal Slug 4 still uses 2D sprites with detailed animations and stunning explosion effects. Unfortunately, some enemy sprites and level assets feel recycled from previous installments, making them feel less fresh.
However, the visual effects of weapons and explosions still leave a satisfying impression. There are also some new enemy designs, but they aren't as iconic as those found in Metal Slug 3.
Level Design
The levels in Metal Slug 4 are quite varied, ranging from ruined cities to factories and laboratories. However, compared to Metal Slug 3, which had many branching routes within its levels, the level design here feels more linear and less exploratory.
Some moments still present challenges with large enemy numbers and epic boss battles. However, the lack of innovation in level design makes it feel more ordinary compared to previous games.
Screenshot
Video Gameplay
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